Classic logic puzzles
Knights and Knaves — rules and where to play
KNIGHTS AND KNAVES · Truth-tellers and liars / Logic island
On the island everyone tells only truth or only lies; you infer who is who from what they say. Raymond Smullyan turned it into an art.
- Origin
- 1978 · United States
- Difficulty
- ★★★★★ 3–5 / 5
- Time
- 10–40 min
- Grid
- —
- Sites
- 2
Rules
- Two kinds: knights always tell truth, knaves always lie (sometimes a "random" is added).
- Each statement's truth must match the speaker's kind.
- Self- and cross-references let you pin every identity.
How to start
Find the self-referential line first
"I am a knave" is self-contradictory and fixes the speaker at once.
Test by assumption
Assume A is a knight; if their statement breaks, they are a knave.
Use "he says he is X"
Identity claims combined with the truth rule often settle it.
Where players get stuck
- Forgetting a liar's whole statement is false, taking half of it as true.
- Skipping a truth table and intuiting a chain of wrong calls.
Play Knights and Knaves
2 sitesRelated puzzles
About this page
- Last updated 2026-09-22
- Source Curated compilation of established puzzle rules and listed third-party play sites
- Audience Players learning Knights and Knaves rules or looking for online sites to play
- Covers Rules summary, how to start, common pitfalls, and the dedicated play sites listed on this page
- Does not cover Hosted puzzles, worked solutions, official contest rankings, third-party uptime or pricing guarantees
- Not advice This page is puzzle reference content only. It does not constitute financial, legal, medical or other professional advice.
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